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Pathfinder: Wrath of the Righteous game review




Pathfinder: Wrath of the Righteous is a vast, involving RPG epic worthy of your attention.

You will embark on a quest across the land of Golarion to face an ancient evil.

The 80-hour campaign can be played multiple times with different choices.

In many ways it’s hard to believe that Pathfinder: Wrath of the Righteous began its life as a Kickstarter project. Although, it’s easy to see why a Kickstarter launched in February 2023 has borne a game so vast in such a short time.

It was funded out the door in no time (thanks in part to the popularity of Pathfinder: Kingmaker), with developers Owlcat Games raising 2 million USD on an original target of just 300,000.

It’s fair to say though, that they’ve put it to very good use.

Pick from a pre-made hero, or create your own

A truly epic quest

Wrath of the Righteous is huge. It’s an 80 – 100 hour game per playthrough, with scope for scores of playthroughs. Set in the vast world of the Pathfinder tabletop RPG, it introduces new characters in a storyline totally separate from the previous game.

The character creator is one of the most in-depth I’ve seen. Not in terms of visual tweaks necessarily (you can’t sculpt faces like in Skyrim, for example), but rather in terms of building a truly unique character.

There are 12 playable races, from humans and elves and half-elves, to dark-elves and halflings. The lore of the Pathfinder universe is very similar in the broad strokes to the Forgotten Realms, so anyone familiar with D&D will feel immediately at home among the races of Golarion.

But there are also 25 Classes to choose from, each with as many as six specializations that completely alter the initial skills and abilities of the class. You can even multi-class if you want to, and cherry-pick skills from multiple classes as you progress.

Some of the classes are locked to specific races, others to specific alignments. This affects base stats and starting weapons, while other elements are directly influenced by the deity your character worships and which intrinsic skills you select.

You could be a charming rogue, an evil spellcaster; you could be a reckless healer or a softly-spoken swordsman. The choices feel endless, and it’s easy to spend a solid hour or more creating your character before you even begin the game.

Stay awhile and bicker

Tell me a story

Keeping this spoiler-free, it’s suffice to say that an evil force is ravaging Golarion once again and you’re the only one who can stop it. So far, so CRPG, right? Well, that’s fair.

But Owlcat games have poured hours and hours of dialogue (spoken and written) into a wildly branching narrative that takes into account hundreds of player choices both large and small.

From big decisions such as sparing an apparent enemy to smaller ones like which dungeon to delve into first, everything can and often will have an effect on the story.

As you travel the lands you’ll meet and potentially recruit 13 companion characters. You can select five at a time to accompany you, and as usual, the onus is on picking companions who complement your protagonist’s skills.

If you’re a tanky warrior, you’ll need a healer, some ranged support, and maybe a couple of spellcasters to harry the enemy.

Deeper yet, outside combat you’ll need a character who can pick locks, spot traps; maybe one with high Agility to help you reach certain areas. Bring along a character with high lore or arcane knowledge to glean a better understanding of the world at large.

All of these elements have a bearing on not only the way you play but also on what content you play, as you can lock off whole storylines or unlock new ones by your choices alone.

Later, a mythic path becomes an option, allowing you to specialise your character even more, and opening up even more choices and interactions.

Battles can be in real time, or turn-based

Swords and sorcery

Combat is deftly handled, as Owlcat gives you an impressive list of options to customise the proceedings. You can opt to play fights turn-based, if you want to, allowing for greater strategic control and a more traditional tabletop experience.

Or, you can leave it in real-time with a tactical pause to assess the fray, allowing you to stack commands and course-correct a battle that’s quickly going south.

The former certainly makes things easier, but you can tweak the combat difficulty to the umpteenth degree anyway, reducing the damage of critical hits, for example, or completely restricting the enemy’s use of special skills.

Every fight feels different, with certain enemies requiring specific tactics. You can group your party together to focus fire, or split them to tackle multiple foes at once.

There are spells and special attacks, items, scrolls, pets, summons, traps, and environmental hazards, and on higher difficulties, you’ll need to use everything at your disposal to stay alive. Including good old trusty save-scumming to quick save and quick load your way out of trouble.

But combat is only one ingredient. The role-playing element here is arguably one of the best I’ve played. Decisions matter, as I said, but that’s not the be-all and end-all of an RPG.

Equally as important are the supporting characters and NPCs, but especially your party members. Each is as well-written as a single protagonist in many games.

The player characters you recruit are a diverse bunch

Dungeon party

They have views and opinions, likes and dislikes; some are fickle in their beliefs while others will straight up leave the group or turn on you based on how you lead. You can re-spec their skills and change their gear, but you’ll have to contend with their personalities as though they were real people.

As you travel the world map from point you’ll come across points of interest and random encounters, and even these can change depending on your party and character choices.

A wealth of side-content spins multiple yarns that take you around and through story missions, in ways that feel so organic, you’ll occasionally lose track of which is the critical path. Luckily, the journal and quest-tracking systems work well.

After a certain point in the story (again, no spoilers) you’ll unlock the Crusader Mode, wherein you’ll command entire armies at war to reclaim fallen cities and lost outposts. You will need to make camp, provision your troops, hire reinforcements and choose generals to lead them for you.

It’s an odd element to juxtapose with Pathfinder: Wrath of the Righteous’ epic campaign, but it kind of makes sense in practice.

If I have a complaint though, it’s that the Crusades feel bland and mechanical next to the colour and pizazz of the campaign. Yes, you’re in control of an army, but Total War this is not, and after a while, you’ll just want to auto-complete battles to move on.

Party battles are simply more fun and feel more real given the game’s CRPG nature. If Crusade mode wasn’t present, no one would be asking for it, let’s put it that way.

Explore a vast world of danger and excitement

Achievements and completion

Pathfinder: Wrath of the Righteous is gargantuan. It’s hard to put an exact hour-count to it because you could possibly rip through the main campaign on the easiest possible difficulty inside 30(-ish) hours.

If you want a truer experience, it’s a minimum of 70 to 80. If you want everything? Well, see you some time next year, we guess. You can also play through it multiple times and I couldn’t begin to guess how many runs you’d need to see all possible storylines and side quests.

Final thoughts on Pathfinder: Wrath of the Righteous Pros A huge, involving world that reacts to your choices An in-depth character creator Excellent writing and world-building throughout Cons Crusade mode is take-it-or-leave-it Deep, complex systems may overwhelm newcomers

Final Score: 4/5

Playing this on a fairly decent PC I ran into zero issues with input lag, screen tear, frame rate, or load times. It’s a fantastic CRPG that is as accessible to genre newcomers as it is to veterans who cut their teeth on the original Baldur’s Gate.

The story has so many twists and turns and branching paths that you will never fully predict what’s coming, and you won’t want to. Discovering the depth of this world is part of the fun, and something you’ll only truly manage with countless hours invested.

Pathfinder: Wrath of the Righteous has some spectacular writing at times, while the vast campaign, immense character progression systems and stellar combat will keep you hooked.

If anything, Owlcat would have lost little by snipping the Crusade mode out, but it’s churlish to complain about being given more of something, right?

Disclaimer: Pathfinder: Wrath of the Righteous is currently available on PC for around $34.99 on G2A, Kinguin, GreenManGaming and GOG, and is coming to consoles in the future.

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Legend Of Fae Game Review: Bejeweled + Rpg = Addictive

I am sure you have played Bejeweled or other similar kind of gem swapping game before. I am sure you have played RPG game too where you walk around to kill monsters. What if you combine these two style of gameplay together? You get the indie game: Legend of Fae.

At first glance, bejeweled-style combined with RPG may seem weird to many. Some may even find it boring. But I can assure you that it gets more interesting and addictive as you play.

Unlike the usual RPG game where you can move the character around, you will have to complete the bejeweled gem swapping game to be able to move. Similarly, you have to gem swap to form 3 (or more) in a line to build up your elemental power. Each color of the gem represent different meanings. The purple gem allows you to walk, while the blue, red, green and yellow each represent the water, fire, earth and wind element respectively.

To fight the enemies, you have to build up the elemental power and throw it at the enemies. Enemies also come with different elemental type and you need to throw the correct elemental power to the correct enemy for maximum damage.

As you gained experience, you can up the level of your elemental power and also cast a higher level of enchantments and spells.

Unlike bejeweled, you can only swap two gems horizontally. There is no option to swap gems vertically. That makes the game more difficult. For beginner, you can choose the easy mode which will allow you to play through the various level effortlessly. Those who love challenge can choose the difficult mode which will really test your speed and bejeweled skill.

Legend Of Fae is priced at US$14.99 and you can find it here. There is also a demo that you can download and try it out before you buy.

Legend of Fae


Damien Oh started writing tech articles since 2007 and has over 10 years of experience in the tech industry. He is proficient in Windows, Linux, Mac, Android and iOS, and worked as a part time WordPress Developer. He is currently the owner and Editor-in-Chief of Make Tech Easier.

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Hextech Mayhem: A League Of Legends Story Game Review

Hextech Mayhem: A League of Legends Story game review




Releasing beside Ruined King, Riot Forge’s second somewhat experimental collaboration seems a slightly odd choice. Compared to the other game’s semi-serious tone and deep, involving RPG mechanics, Hextech Mayhem: A League of Legends Story feels a little incongruous.

It’s pretty far removed from the ghostly invasion of Bilgewater, instead of focusing on the rather upmarket, steampunk-flavored city of Piltover – coincidentally the setting of Riot and Netflix’s incredible Arcane TV series.

It also has nothing to do with role-playing games, turn-based or otherwise. Rather, Hextech Mayhem follows the exploits of Ziggs, a maniac explosive expert intent on reducing Piltover to a pile of smoldering rubble for kicks and giggles. Attempting to stop him is League Champion Professor Heimerdinger (also a prominent character in Arcane, by the way), who keeps popping up to try to talk some sense into the little pyromaniac.

Master blaster

Hextech Mayhem takes the form of an endless runner/rhythm game hybrid developed by Choice Provisions, no less. The team behind the Bit. Trip Runner series is a solid get here as Airship Syndicate was for Ruined King. Riot have spared no expense, it seems – and it has paid off, too.

While Ziggs moves forward, his other commands are down to the player. It’s a 3-button game best played on a controller and with headphones strapped on the bonce (as the game itself helpfully suggests). While that sounds remarkably straightforward, it’s anything but. Choice Provisions do an awful lot with those three buttons, and there’s a surprising amount to get to grips with.

For example, A causes you to jump, which is easy, right? Just press A when Ziggs is level with the green prompt. Hitting down on the D-pad will make Ziggs slam down into the ground, while X tosses a bomb. All very, very simple. But in practice, it’s anything but. The prompts come fast, and you’re timing needs to be nigh on perfect. Some you can afford to miss, while others will cause you to his a hazard. Walls, traps, Piltover Enforcers, explosive barrels – these all stand in your way and must be circumnavigated safely and swiftly.


Later, Hextech Mayhem mixes in a few other mechanics, such as Super Bomb Jumps, where you’ll need to hold down the A button to charge your jump. Not only this but there are visual prompts everywhere that you can utilize if your timing is right. A vent, for example, can be ground-slammed, while tossing bombs at enforcers or slamming through chests can reward you with even more golden cogs, the currency with which you open up levels. There are also collectibles to be found, including new skins for Ziggs.

More than this, though, the extra actions you perform all feed directly into the Mayhem Meter, which acts as a score modifier and affects the overall rating for each of the 30-plus levels. Boss fights (three in total) break up the action and do things like change the color of your action prompts, forcing you to intuit on the fly. Even simply following the instructions can be tricky in the later stages, and so this can really push you.

Once or twice, though, I found the button presses just didn’t register correctly. It wasn’t a case of me missing a prompt, either, as it would be during a sequence of buttons that I was confidently nailing that one would simply fail to register.

‘Splosion fan

I’d also argue that the prompts command your focus so much that you simply won’t see most of what’s actually happening on-screen. Ziggs will be leaping, bombs will be bursting and enforcers will be flying all over the place, but you’ll be hard-pressed to hit every prompt and still keep up with where Ziggs even is on-screen half the time.

There’s just an awful lot to like here for a game that’s ostensibly about jumping over obstacles and blowing things up. It has an almost retro feel, an old-school charm that comes through in the amazing soundtrack and over-the-top visuals. It’s bright and colorful and zany, with Ziggs embodying that early-Noughties charm that games have all but left behind. Even the cutscenes, which only feature Ziggs and Heimerdinger, have a distinct air of Crash Bandicoot about them.

Choice Provisions have taken their own simple concept and injected it with its own personality. The League of Legends dome that covers Hextech Mayhem casts its shadow, no doubt about it, but as with Ruined King – and even Arcane – you don’t need prior knowledge of the greater franchise to enjoy the content. It’s just a ton of fun to blow things up.

Completion and Achievements

Being primarily made for PC and Nintendo Switch, Hextech Mayhem: A League of Legends Story doesn’t have a suite of trophies or achievements to unlock. There are nine skins to find for Ziggs, which requires the collection of a special white cog from each level. Finding them will take a considerable effort and a lot of exploration – you’ll also need to deviate from the set rhythm somewhat, and hit those hidden prompts.

You could blast through your first playthrough of Hextech Mayhem in just a few hours, but then you’d be missing out on a lot of stuff. With 36 stages, including 3 boss fights, all the hidden cogs, and a secondary, maximum Mayhem mode unlocked when you finish the game, there’s a surprising amount of content.

Final thoughts on Hextech Mayhem: A League of Legends Story Pros Colourful and zany art style Ziggs and Heimerdinger are great Lots of replayability Cons Button presses occasionally fail to register The screen gets super busy

Final Score: 4.5/5

A simple concept in almost every way, Hextech Mayhem is given greater legs by its smattering of collectibles and easy replayability, making it a superb way to kill a few hours whether you’re a fan of the grander franchise or completely new to it.

Hextech Mayhem: A League of Legends Story is available on PC via Steam and the Epic Store, and Nintendo Switch.

*Disclaimer: Review access provided by the publisher.

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Opinion: These Were The 10 Game

There were so many announcements during the WWDC keynote yesterday that even people who follow Apple for a living (and expected most of the details) were overwhelmed. New versions of iOS, OS X, and watchOS were only three of the biggies, alongside the official debut of Apple Music and a lot of small but interesting new details.

1. iPad Split-Screen Modes. If I had to pick just one new feature announcement as the biggest game-change at WWDC, it’s what Apple is calling Multitasking — a collection of three different ways to split an iPad’s screen into segments.

Slide Over: A 1/3-screen pane that gives you an elongated iPhone-like view of one app while the other continues to occupy the full screen behind it.

Picture in Picture: Continue to watch a video or make a FaceTime video call while you’re using another app, thanks to a movable, resizable window that can be placed anywhere on the screen.

Split View: Expand the Slide Over pane such that it takes over 1/3 or 1/2 of the screen, leaving the other 2/3 or 1/2 free for the formerly full-screen app. This is only supported on the iPad Air 2, for now.

2. Proactive Assistant. I don’t know any iOS user who wasn’t (at least quietly) jealous of Google Now’s ability to help Android users plan their days — using information culled from emails and other data, evoking privacy concerns. By bulking up Spotlight search results with location data and information on your routine use of your device, Apple is trying to offer more and better information automatically without crossing into “creepy” territory. From my perspective, Proactive is a lot more limited than Google Now, but anything that makes iOS more useful without having to dig through apps is a plus. Ditto on seeing much-needed search improvements to Spotlight on the Mac.

3. watchOS 2 SDK: A More Capable Apple Watch. Partially because the Apple Watch segment of the WWDC keynote seemed like a speedreading exercise, none of the user-facing features Apple added in watchOS 2 really stood out as a game-changer. I’d personally be surprised if any of them convinced a hold-out to get off the fence. But third-party app support is huge, as it opens the door for the Watch to become useful across a million niches that will eventually attract millions of customers.

4. Performance and Battery Boosts. Calling one hour of extra iPhone run time or 1.4x-4x Mac app improvements a “game-changer” might seem like a stretch, but Apple’s basically turning the key reasons people historically upgraded their hardware — speed and better battery life — into software improvements. For free. Who wouldn’t want a peppier, longer-lasting iPhone, or an iPad that can actually handle multitasking without killing its battery?

5. News. Missing from the early iOS 9 beta, the new News app has the potential to be a very big deal. There’s no question that Apple seriously messed up with Newsstand, crippling the feature within iOS 7 and 8, while ignoring publisher cries to properly support them. And cynical people may look at News as little more than an Apple effort to clone Flipboard, potentially monetizing third-party content in exchange for a nicer UI to navigate that content. But the UI is indeed gorgeous, and a lot of publishers will be willing to forget about Newsstand to give it a shot. If Apple pulls News off correctly, it could easily become a daily must-use alternative to RSS readers, Flipboard, and similar apps.

6. Notes. Notes doesn’t get a lot of attention, and it has barely been updated over the years, but it’s one of the very few apps I keep outside of a folder on my main Home screen for immediate access. Apple has seriously bulked it up in iOS 9, adding basic drawing and measurement tools, formatting and checklist tools, the ability to add multimedia content, and a 100% iCloud-based sync engine. Notes just went from “useful” to “crazy useful.”

7. Transit Maps. Again, it might seem like a stretch to call the addition of something arguably small — mass transit directions — a “game-changer,” but this was actually a huge omission from Apple Maps on the day it launched, and has limited its utility for huge numbers of people in major cities. The more cities Apple adds to Maps’ Transit feature, the more widely used the app is likely to become as an everyday point-to-point mapping solution.

8. Apple Music. A lot of people use Spotify and similar music subscription services, enough to have actually made a dent in music sales for both the industry and iTunes Store. I’m not going to tell you that I would sign up for Apple Music myself, or that I found the overall pitch to be compelling, but I haven’t signed up for any competing service either, and wouldn’t for $10 per month. Other people obviously feel otherwise, and having the feature integrated into iOS 9’s Music app, the iTunes Store, and the Apple TV is going to be a very big deal for them.

9. Apple’s New Keyboard Solutions, Including QuickType. This is a big deal that looks like a small deal, but fixing the messed up iOS 7/8 shift key by borrowing the “shift the entire keyboard” feature is a welcome change, and some of the briefly-mentioned iPad keyboard tweaks — support for accessory keyboard shortcuts and swipe-through-the-keyboard gestures — again hint at what Apple’s been planning for a more powerful iPad Pro. The changes mightn’t seem huge on the surface, but for a more Mac-like iPad, they have a lot of potential.

10. Safari Quality-Of-Life Improvements. From pinned tabs — being able to keep a Facebook tab perpetually active in the corner — to mute controls for increasingly obnoxious interrupting audio, to AirPlay-to-Apple TV video streaming directly from a Safari tab, Apple is bringing a ton of additional multitasking-like power to Safari. These little tweaks will make the overall browsing experience a lot better for people, and extend the power of web pages into your HDTV in a very Chromecast-like way.

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Lost Toys Review: Restore Broken Toys In This Beautiful Puzzle Game

Puzzle games seem to be getting better and better these days.

Puzzle games seem to be getting better and better these days. The Room Two sent waves of “wow” across the mobile gaming world with its intricate brainteasers and stunning graphics. Simian.interface is another interesting 3-D game that will really get you twisted up.

Lost Toys mixes the 3-D puzzle with stunning graphics for a challenging game that involves flipping, twisting, and twirling broken, weatherworn toys until they return to their former glory…


Similar to The Room series, this game features hyper-realistic graphics that make it seem like you are in the room with these wooden toys. The foreground is sharp and detailed and presents the player with a hanging toy that is so meticulous that you can see the chips of old paint and water-damaged wood grain.

In the background, you can faintly see a dark, empty room filled with nothing but old, broken toys. As you solve puzzles, the room begins to lighten up and fill with color. It is as if you are breathing life back into a lost childhood with every toy you repair.

The haunting piano tunes that play in the background add an eerie element that conjures up images of empty baby bassinets and echoes of laughter that no longer fill the hallways.


When you start the game, you will be presented with a warped looking piece of wood that appears to be dangling from a nursery mobile. Although disjointed, you can tell that it used to be something. With a few twists of the sections and flips of halves, the object begins to take shape. When you have manipulated the wood into its proper order, the toy will appear and color will come back to the once-useless piece of junk.

After each toy is repaired, you will automatically move onto the next one. Each toy will start off broken and twisted. After you solve the puzzle, it will solidify and a new paint job will appear.

To manipulate the object and put the pieces of the toy back together properly, drag your finger upward, downward, or sideways across the wood. The toy will be in sections that can each be rotated clockwise or counter-clockwise. Plus, the sections can be flipped upside-down in halves. You can rotate the front section clockwise, rotate the back section counter-clockwise, and then flip the right half upside-down in order to turn a bunch of grimy wood into a fire truck.

You can rotate the entire object around in a 360-degree view to see all sides and angles. If you are having trouble seeing the wood take shape, drag your finger around on the screen to change the angle and see it from a different point of view.

You will only be allowed a limited number of turns to solve the puzzle. If you have rotated and flipped the wood four times without uncovering a toy’s shape, then you must go back a turn or two (or more) and try something else. Some sections might require multiple rotations at different times in order to end up in the right place.

Puzzles get harder as the game progresses. Sections go from being three, easy to distinguish portions of wood to being angled and backward, making it difficult to figure out what the final shape is supposed to be.

If you get stuck, you can get some help. There is a hint button in the upper right corner that will give you one free move per hint. There is no time restriction and no limit on how often it is used, so the hint option can be very helpful no matter when you need it.

The Good

It looks great. The imagery is stunning and adds to the haunting atmosphere of a simple puzzle game.

I appreciate the hint feature. There is no limit to how often it is used, so you can quickly move through a difficult puzzle if you get stuck.

The Bad

I’d like the option of being able to play the game at an unrestricted pace. It would be cool to be able to turn off the move limitation for a more relaxing game.


Lost Toys costs $3.99. The price is somewhat high for a game that offers fairly basic puzzles. However, the graphics are extraordinary, the game has lots of challenges, and the soundtrack lulls you into a relaxed state as you flip and rotate your toys back to life.


Fans of three-dimensional puzzles should check this game out. It looks great and has fun puzzles that are not too easy, but not too hard. While the price tag is a bit high, it is worth it for the many challenges that await you. Plus, you can replay levels with reshuffled puzzles for even more fun. This game is available on the iPhone, iPad, and iPod touch. Download it in the App Store today.

Related Apps

Zen Bound 2 is a similar 3-D object puzzle game. The Room Two has visually stunning imagery and a haunting theme.

Are you a fan of 3-D puzzle games? Do you think you will play Lost Toys?

7 Video Game Remakes Better Than The Originals

When a video game gets a remake, this new version is bound to be compared to the original. Much of the time, the original game is still the favorite among fans. However, the whole purpose of a remake is to improve upon the previous game with a more modern take.

As such, there are plenty of video game remakes out there that were successful in this, whether it was for refining gameplay elements, upgrading graphics and visuals, or including additions to the game that made it better overall.

Table of Contents

This list includes games where the remake is better in more ways than one, and the best way to experience the game itself would be to play the remake. This list also spans multiple different consoles, and includes games geared towards adults as well as younger audiences. Here are some of the best video game remakes.

The Legend of Zelda: Ocarina of Time 3D

Inevitably, though, graphics and controls were bound to improve, and Ocarina of Time became stuck in the past. Eventually, when Nintendo released their 3DS handhelds, they decided to take one of their best games of all time and remake it for a new generation.

Ocarina of Time got a complete graphics update, as well as smoother controls which made playing the game more fun than frustrating, as the original could be at times. Overall, this remake made a great game even greater, so that it can continue to be remembered for its influence for years to come.

Shadow of the Colossus

Shadow of the Colossus was an amazing game originally released on the Playstation 2 in 2005. In 2023, the game received a complete reworking of the graphics based off the remaster that was made for the PS3 previously. This new remake was released to the Playstation 4, and along with the updated graphics, the game’s controls were also revamped. Every asset within the new game was changed, but the main gameplay is still the same as the original.

The PS4 version definitely improved upon the original, and it’s the best way to experience this game, with the beautiful art style, graphics, and better controls.

Super Mario 64 DS

There’s no doubt that Super Mario 64 is one of the most influential video games out there. Being the first 3D Mario game, and one of the earliest 3D games in general, it helped define and shape what 3D platformers would look like for years to come.

Eventually, Nintendo decided to remake this ground-breaking game for the DS, one of its most popular handheld systems. The results were fantastic, as the game simply enhanced what made the original so great. The controls were much smoother, and the graphics updated.

Some additions were also made, such as allowing you to play as Yoshi, Luigi, or Wario instead of just Mario.Nintendo also added a wireless multiplayer mode, new mini-games, and expanded on the story mode with new missions and bosses.

Final Fantasy VII

The Final Fantasy series is a well-known RPG franchise, and it’s arguably Final Fantasy VII that really made the series take off. At the time of its release, it received plenty of praise for its gameplay, plotline, and music, and became one of the most popular Playstation games. Many remember it as one of the best games in history.

However, over time, the game has definitely become dated and a remake that was up to modern standards was a dream for many fans. In 2023, Square Enix did just that and delivered a phenomenal Final Fantasy VII remake. They stayed faithful to the source material, while redesigning characters and settings from the ground up. The game was released for the PS4 and was one of the fastest-selling games for the console.

Pokemon HeartGold and SoulSilver

Pokemon Gold and Silver were a fan favorite when they first came out, introducing the Johto region to players. The games were released for the Gameboy Color in 1999, and eventually became the third best selling entries into the series. Nintendo had already made a foray into remaking Pokemon games with FireRed and LeafGreen, and upon Gold and Silver’s 10th anniversary decided to remake these games as well.

This culminated in the release of HeartGold and SoulSilver in 2009 for the DS. These remakes were faithful to the original games, but updated the graphics for the newer handheld and added some gameplay features that were previously included in Pokemon Crystal. These remakes were highly praised and remain one of the best games in the franchise.

Resident Evil 2

Resident Evil 2 was a horror game originally developed for the Playstation and was a pioneer of the survival horror genre. At the time of its release, it received lots of praise for its gameplay and design. Eventually, it was also ported to the Nintendo 64, Dreamcast, Windows, and GameCube.

Long after its first release, which has since garnered many fans of the franchise, Capcom went on to create a remake of the game for the Playstation 4, Xbox One and Windows in 2023. It also became available for the PS5 and Xbox Series X/S in 2023.

There were some big changes to the game in this remake of the original, such as switching the camera angle to third-person. Different difficulties were also added, each of which changes how the game is experienced. The graphics also got a massive overhaul. Whether you’re a long-time fan of the game or have never picked it up, the Resident Evil 2 remake is definitely worth playing.

Spyro Reignited Trilogy

The Spyro games were an iconic series for the Playstation 2. The first three, which were later remade in Spyro Reignited, were Spyro the Dragon in 1998, Ripto’s Rage! in 1999, and Year of the Dragon in 2000. In 2023, developers Toys for Bob created a remake of all three games on one disc, and released it for the Playstation 4 and Xbox One. In 2023 it was also released for Windows and the Nintendo Switch.

Spyro Reignited includes a complete transformation of the graphics, while still sticking as close as possible to the original designs. All the level designs and settings are the same. The music and voice acting was entirely rerecorded to better the quality. Also, features that were added on in only a couple of the games were set to be standard across them all. Whether or not you’ve played these classic games before, Spyro Reignited is worth giving a try.

Experience New and Improved Favorites

The reason most of these games compare better to their original counterparts is due mainly to technical upgrades, like controls or graphics. The core gameplay and plotlines tend to stay the same, since those basic aspects are what make these games so great in the first place.

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